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Ghost Recon: Future Soldier First Look

Mark Unread · 11 replies
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Can a solider be as powerful as an F-16? We find out in Ubisoft Paris' latest Can a solider be as powerful as an F-16? We find out in Ubisoft Paris' latest installment in the Ghost Recon series.

The ability to be invisible has long been a dream of government scientists, keen to get the upper hand on their enemies. In the world of Ghost Recon: Future Soldier, that dream has become a reality. Cloaking devices that distort light, mechanical exoskeletons that double strength, and modular assault rifles that adapt to any situation are just some of the high-tech devices that developer Ubisoft Paris has included in its new squad-based third-person shooter. "War has changed," according to producer Jean Bernard Jacon, who claims that "the soldier of the future is an F-16 on legs." From our first look at the game, it's clear that Jacon's description isn't far off the mark. These soldiers pack a serious amount of heat, and they mean business.

Future Soldier is set 15 years into the future and tells the story of the Ghosts, an elite military unit equipped with the latest in high-tech weaponry. A powerful nationalist faction has overthrown the Russian government and invaded the oil-rich Nordic countries. To avoid world war, the US sends in the Ghosts to tackle the nationalists and restore peace. You take on the role of new recruit Kozak, just as the conflict is about to erupt. Although you spend most of the game controlling him, you also experience the war from the perspective of other characters, including a bodyguard, an engineer, and a civilian. You can choose one of four character classes to play as: recon, engineer, commander, and sniper. Each class is equipped with a range of high-tech weaponry that is based upon current government research. Ubisoft Paris told us that the majority of weapons featured in the game are currently being trialed in the US by research and development office DARPA, with the expectation that they'll be used in future conflicts. Recon soldiers are equipped with the optical camouflage seen in the latest live-action trailer, which is based on research into "meta materials" that can distort light. The camouflage suit allows you to become almost invisible when you stand still and creates a glossy outline of your character when you move. The effect is similar to that of the alien cloaking device from the Predator films.

Engineers have the ability to destroy all electronics around them using an electromagnetic pulse. This weapon stops all communications within a small area and can disable vehicles that rely on electronics for navigation. Engineers can also control drones, which are small unmanned vehicles equipped with different types of weaponry and heavy armor. Drones can be used to enter areas of high enemy concentration and thin out the numbers, allowing human soldiers to more safely finish the job.

Commanders are the basic fighting class. Their main weapon is a modular assault rifle, which can be modified for different types of conflicts. The top part of the gun contains a fully automatic rifle, along with a square bayonet for cutting though barbed wire and for hand-to-hand combat. The bottom half of the weapon can host a range of different sub-weapons, including a shotgun and a grenade launcher. In addition to the rifle, engineers carry a portable mortar for destroying large installations and groups of enemies. Other members of your squad can spot enemies for you and pass the targeting information directly to the mortar. This works particularly well with the sniper class, who can spot targets in the distance.

You will be able to play the single-player campaign cooperatively in split-screen, or over Xbox Live. The campaign contains 14 missions, which Ubisoft told us should last a total of 12 to 14 hours. The game also supports 16 people in online multiplayer. You can play as any of the four classes across a variety of maps, which include urban, countryside, and aircraft-carrier environments. Standard modes such as Team Deathmatch and Capture the Flag will be available, though more will be announced before release. A leveling system has also been implemented, which rewards you with new weapons, upgrades, and a higher place in global leaderboards. You gain levels by collecting experience points, which are awarded in single-player and online modes. Future Soldier's biggest innovation is the new link-up system, which can be used in co-op and online multiplayer. It allows you to share abilities with teammates standing next to you on the battlefield. Link-up can be activated by pressing a single button, which gives control of your player to one of your teammates, making him or her the squad leader. Your character will then automatically follow the squad leader across the battlefield. You are only required to use the look stick to aim your gun and take out enemies, allowing you to provide cover to the rear without having to worry about losing sight of the squad leader. Less-experienced players can link up with veterans to learn the layout of maps, with the more-experienced player providing cover and guidance over voice chat. Veterans will also benefit, as abilities are magnified when linked with other players. For example, the optical camouflage of one player can be shared with others in the group, increasing its duration and giving it to players who do not have it equipped. Link-up is also beneficial to engineers, who can then pilot drones without losing the rest of the group.

Like previous games in the Ghost Recon series, Future Soldier will incorporate a cover system. Ubisoft showed us a small amount of gameplay, which had Kozak in the commander role taking cover behind cars, crates, and buildings. You have the ability to charge into an area and slide across the ground into cover, which looks impressive. Ubisoft was keen to point out that the emphasis has been shifted from long-range to short-range combat and that the cover system has been tightened up as a result. Also changed is the look of the game, which has a much more vibrant colour palette. In the sections we saw, greys and browns were mixed with bright blue skies and colourful weapon effects and explosions. Ghost Recon: Future Soldier is due out on the PlayStation 3, Xbox 360, and PC in the third quarter of 2010. A multiplayer beta is due in the summer, with invitations due to be given away with copies of Splinter Cell: Conviction.

Watch the Video
Regards,

[73rd]GEN S.Thomas, Commander
www.73rdRegiment.com
The 73rd CombatOps Regiment™ eSports Gaming Teams
competition : brotherhood : training : commitment

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Posted Apr 12, 10 · OP
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37 posts
0 battle scars
Sir yes sir sounds like a fun game. I will be sure to start saving fo it.
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Posted Apr 13, 10
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73 posts
+3 battle scars
to answer the question if a soldier can be more powerful then and F-16 just look at me im and f-35 fuck yeah
Posted Apr 17, 10
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145 posts
+1 battle scars
lots of good info the Thomas, but what do you think?
Posted Apr 18, 10
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1613 posts
+22 battle scars
The game looks good so far. I love tactical, special ops games.
Regards,

[73rd]GEN S.Thomas, Commander
www.73rdRegiment.com
The 73rd CombatOps Regiment™ eSports Gaming Teams
competition : brotherhood : training : commitment

2011%20Rgt%20Tab_sm.gif
Posted Apr 18, 10 · OP
0 battle scars
17 posts
0 battle scars
I played quite a bit of GRAW and GRAW2 and I even did some map editing with the SPARTA fellas over at GR.net. Although the game may look good, good can be bad. GRAW had lots of FPS issues and the MP was just bad. Badly organized, written and the net code kind of sucked. THe nice thing that GRAW had was an editor. Although the editor was not very well written and you could only have a limited number of items in a map before it would just crash on you. We did have some really cool maps made and some significant work was made in making the game better. But it was not up for ladder speed due to bad netcode mechanics.

Although GRAW was published by UBISOFT I'm not sure who is doing this game. I have looked at some of the SS and the video's posted but for the moment I would have to say it will be a wait and see versus I will buy.


Posted Jun 8, 10
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2 posts
+2 battle scars
lol grim
Posted Jun 9, 10
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I really don't think this game has the potential IMO to make it to competition. I played GRAW and it plainly put, "Sucked".
Posted Jun 11, 10
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548 posts
+48 battle scars
Ok guys, I do not know if you know this, but UBSOFT is making PC gamers connect to their servers even if they want to play a single player game. You absolutely can't play any of their games now unless you are connected to their servers. They also said that they can't guarantee if they take a server down for a particular game if they will change their policy for that particular game. Meaning that even though you own that title, you might not ever be able to play it again. This also means if their servers go down and you get cut off, you lose any and all progress that you made up till that point! They pulled this crap with AC2 and are doing this with all of their PC titles from now on. On launch day for AC2, their servers were down and every PC gamer that bought the game was not able to play until they restored the server. While I do realize that we play multiplayer, many PC gamers (myself included) will never buy another UBISOFT game again in protest of their outrageous form of anti piracy.
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Posted Jun 24, 10
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615 posts
+9 battle scars
Quote:
On launch day for AC2, their servers were down and every PC gamer that bought the game was not able to play until they restored the server.

It's funny, because people who pirated the game were able to play it, while the people who actually paid for it couldn't. Epic fail.
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Posted Jun 24, 10
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